Sword Split (5e Spell)
From D&D Wiki
1st-level Transmutation | |
Casting time: | 1 bonus action |
---|---|
Range: | Touch |
Components: | S |
Duration: | 1 minute |
You touch a non-sentient, non-artifact melee weapon that deals no less than 1d6 piercing or slashing damage. That weapon splits into two smaller melee weapons, each dealing piercing or slashing damage one die size less. For example, you could split a shortsword (1d6) into two daggers (1d4). For the duration of the spell, the weapons are considered magical, and can be fused back together by holding them together as a bonus action, ending the spell early. If the spell expires on its own, the weapons become nonmagical and lose the ability to be fused back together.
While wielding the weapons in this way, you may add your ability modifier to damage roll of the second attack when you engage in two-weapon fighting.
Alternatively, you may use this spell to fuse two smaller weapons into one larger one. For example, you may fuse two longswords into one greatsword. The same restrictions and effects of splitting a weapon apply to fusing them. If the spell expires on its own, the weapon becomes nonmagical and lose the ability to be split back apart.
If the weapon was originally magical, at the expiration of the spell, the two weapons forcibly fuse back together (or split apart), appearing back into the hand of the one who originally cast the spell.
Weapon Die Size | ||
---|---|---|
Original | Result | Example |
2d6 or 1d12 | 1d10 | A greatsword (2d6) into two longswords (1d10)1 |
1d10 | 1d8 or 2d4 | A longsword (1d10)1 into two broadswords (2d4) |
1d8 or 2d4 | 1d6 | A longsword (1d8)1 into two shortswords (1d6) |
1d6 | 1d4 | A shortsword (1d6) into two daggers (1d4) |
1 Versatile weapons use their higher damage die for the purposes of what forms them, but can use either damage die for determining what they split or fuse into.
At Higher Levels. Casting this spell with a higher level spell slot increases the duration of the spell. The duration becomes 10 minutes with a 3rd-level or higher slot, 1 hour with a 5th-level or higher slot, 8 hours with a 7th-level or higher slot, and 1 day with a 9th-level slot.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Wizard
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Cleric