Blood Punch (5e Spell)

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Blood Punch
9th-level Necromancy
Casting time: 1 action
Range: Touch
Components: V, S, M (three eyestalks of a beholder, the claw of an ancient dragon, a blade worth 25,000 gp)
Duration: Instantaneous


If the target succeeds on a dexterity saving throw (DC20) instead of being killed they are instead blinded, deafened, and prone for the next minute. All attacks that target them are made with advantage and attacks they make are made with disadvantage. They can repeat the saving throw at the end of each of their turns. Ending the effects on a success.

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