Wall of Wonder (5e Spell)
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6th-level Conjuration | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S |
Duration: | concentration, up to 10 minutes |
You create wall of chaotically shifting colors. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature is affected by the wall. A creature is affected by the power of the wall when it enters the wall for the first time on a turn or ends its turn there.
When a creature is affected by the wall, roll on the following table to find the effect:
d20 | Spell Efect |
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1 | The creature takes 10d6 acid damage. |
2 | The creature takes 10d6 cold damage. |
3 | The creature takes 10d6 fire damage. |
4 | The creature takes 10d6 force damage. |
5 | The creature takes 10d6 lightning damage. |
6 | The creature takes 10d6 poison damage. |
7 | The creature takes 10d6 psychic damage. |
8 | The creature takes 10d6 thunder damage. |
9 | The creature is pushed 30 feet away from the wall and knocked prone. |
10 | The creature is affected by a confusion spell. |
11 | The creature is teleported 1d100x10 feet in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. If the creature would arrive in a crature's space, or in a solid object, it takes 4d6 force damage and is shunted to the nearest unoccupied space. |
12 | The creature is blinded. At the end of each of its turns, the target can make a Constitution saving throw. On a success, it is no longer blinded. |
13 | The creature is deafened. At the end of each of its turns, the target can make a Constitution saving throw. On a success, it is no longer deafened. |
14 | The creature is affected by a 6th-level dispel magic spell. |
15 | The creature is dyed a random color. The color remains for 24 hours or until dispelled. |
16 | The creature is slowed. At the end of each of its turns, the target can make a Constitution saving throw. On a success, it is no longer slowed. |
17 | The creature's appearance is altered, rendering it bizarrely hideous in appearance. It has disadvantage on Charisma checks except to intimidate for the next 24 hours or until dispelled. |
18 | The creature is weakened. At the end of each of its turns, the target can make a Constitution saving throw. On a success, it is no longer weakened. |
19 | The creature lucked out! It has advantage on the next attack roll, saving throw, or ability check it makes within the next minute. |
20 | Roll a d8 and a d10+8 on the chart. Apply both results to the creature. |
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