Steal Spell (5e Spell)

From D&D Wiki

Jump to: navigation, search
Steal Spell
3rd-level Abjuration
Casting time: 1 Reaction, which is taken when a creature you can see casts a spell
Range: 45 feet
Components: V,S
Duration: Instantaneous, Up to 12 Hours


You attempt to steal the magic of a spell from a creature as it is releasing it. If the creature is casting a spell of 2nd level or lower, you automatically steal the spell. You can cast this spell normally without expending a spell slot once within the next 12 hours or until you take a long rest, whichever comes first, after which the stolen spell is lost.

To steal a 3rd level spell or higher, you must succeed on your spellcasting ability modifier saving throw with a DC of 10 + the spell's level. Upon success, you steal the spell.

You may only hold on to one newly stolen spell at a time. If you successfully steal another spell within 12 hours of the initial cast or before taking a long rest, that spell is replaced with the new spell you just stole. After 12 hours have passed or after taking a long rest, provided you have not cast the stolen spell during that time, you gain the spell to use as if you had learned it naturally, requiring the appropriate spell slots and/or components in order to be cast, and you may steal another spell again without overwriting the previous one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you may steal spells of a level one lower than the level of the spell slot spent without needing to make a saving throw.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: