Psychic Hammer (5e Spell)

From D&D Wiki

Jump to: navigation, search
Psychic Hammer
4th-level enchantment
Casting time: 1 action
Range: 90 feet
Components: S
Duration: Concentration, up to 1 minute

You assault the mind of up to six creatures within range. Each target must make an Intelligence saving throw or take 4d8 psychic damage and be slowed. A slowed creature can make an Intelligence saving throw at the end of each of its turns. On a successful save, it is no longer slowed.

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!