Psychic Hammer (5e Spell)
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4th-level enchantment | |
Casting time: | 1 action |
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Range: | 90 feet |
Components: | S |
Duration: | Concentration, up to 1 minute |
You assault the mind of up to six creatures within range. Each target must make an Intelligence saving throw or take 4d8 psychic damage and be slowed. A slowed creature can make an Intelligence saving throw at the end of each of its turns. On a successful save, it is no longer slowed.
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