Psychic Hammer (5e Spell)

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Psychic Hammer
4th-level enchantment
Casting time: 1 action
Range: 90 feet
Components: S
Duration: Concentration, up to 1 minute


You assault the mind of up to six creatures within range. Each target must make an Intelligence saving throw or take 4d8 psychic damage and be slowed. A slowed creature can make an Intelligence saving throw at the end of each of its turns. On a successful save, it is no longer slowed.


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