Summon Ooze (5e Spell)

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Summon Ooze
4th-level Conjuration
Casting time: 1 action
Range: 90ft
Components: V, S, M (a jar of gold paste, worth at least 400 gp)
Duration: Concentration, up to 1 hour


You call forth the spirit of a gelatinous slime. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Slime Spirit stat block. When you cast the spell, choose a slime type: Jelly, Ooze, or Pudding. The spirit resembles a vaguely humanoid shape of the chosen slime, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Slime Spirit[edit]

Medium ooze,


Armor Class 7 + the level of the spell (natural armor)
Hit Points 30 + 5 for each spell level above 4th
Speed 20ft, climb 20ft


STR DEX CON INT WIS CHA
16 (+3) 6 (-2) 16 (+3) 3 (-4) 8 (-1) 4 (-3)

Damage Resistances fire (Ooze Only)
Damage Immunities acid, cold, lightning
Senses blindsight 60 ft., passive Perception 9
Languages understands the languages you speak


Corrode Metal. Any nonmagical weapon made of metal that hits the spirit corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the spirit is destroyed after dealing damage.
The spirit can eat through 2-inch-thick, nonmagical metal in 1 round.

Spider Climb (Jelly Only). The spirit can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Pseudopod. Melee Weapon Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 3d6 + 3 + the spell's level acid damage.

REACTIONS

Split (Pudding Only). When the spirit is Medium or larger, and is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new spirit has hit points equal to half the original pudding's, rounded down. New spirits are one size smaller than the original spirit. If there is more than 1 spirit, they take their turns at the same time.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

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