Bestow Inconvenience (5e Spell)
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2nd-level Enchantment | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S |
Duration: | Until Dispelled |
You implant a curse inside a creature's mind within range that turns its own mind or body against it in some small way. The target must make a Wisdom saving throw, becoming inflicted with an inconvenience from the table below on a failed save until the effect is dispelled. You may roll for one at random, or choose one at your discretion. The spell fails if the target's Intelligence score is 5 or lower.
d20 | Result |
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1 | The creature gets a stuffy nose for 2d10 minutes every 24 hours. |
2 | The creature briefly forgets its own name once every 1d4 days. |
3 | The creature overcharges itself by 1 cp whenever it makes a financial transaction. |
4 | The creature involuntarily sneezes whenever it sees the color orange for the first time in a 24-hour period. |
5 | Every 2 weeks, the creature spontaneously gets a fit of hiccups that lasts for 2d10 minutes. |
6 | The creature involuntarily blinks twice as often. |
7 | The creature's perception of the color green shifts slightly more toward yellow. |
8 | The creature thinks it is 3 inches taller than it really is. |
9 | The creature becomes mildly allergic to pollen. |
10 | The creature becomes unable to remember what swords are called. |
11 | One of the creature's limbs twitches spontaneously once every 1d6 hours. |
12 | The creature's sense of hearing becomes slightly duller. |
13 | The creature becomes repulsed by sweet-tasting foods. |
14 | The creature now snores in its sleep. |
15 | The creature's hands ache slightly. |
16 | The creature becomes paranoid that it is being watched by a duck. |
17 | The creature constantly smells the scent of almonds. |
18 | The creature wakes up five minutes later than normal whenever it sleeps. |
19 | The creature habitually grinds its teeth together every 2d12 minutes. |
20 | The creature's feet perpetually feel cold. |
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the DC for the saving throw increases by 2 for every slot level above 2nd.
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