Corrosive Bile (5e Spell)
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2nd-level Conjuration | |
Casting time: | 1 action |
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Range: | Self(20 feet) |
Components: | V, S, M (a ration, consumed by the spell) |
Duration: | Concentration, up to 1 minute |
You begin to hurl, as you create a 20 foot long, 3 foot wide beam, which melts just about everything it touches. Something that enters or starts their turn in the beam must make a Dexterity saving throw, or take 1d10 acid damage. Additionally, any non-magical objects caught in the beam will begin to degrade. If the object isn't being worn or carried, it destroys a 1-foot cube of it. If the object is being worn or carried by a creature, a failure of the above Dexterity save incurs the following effects.
If the object touched is either armor or a shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held weapon, it gains a permanent and cumulative -1 penalty to attack and damage rolls. A weapon that drops to -5 is destroyed.
As an action, you may change the direction of the beam.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for every level above 2nd.
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