Conjure Creature (5e Spell)
From D&D Wiki
|Casting time:||1 minute|
|Components:||V, S, M (A small object from the natural habitat of the creature.)|
|Duration:||Concentration, up to 1 hour|
The standard summoning spell. You summon a spirit from another plane to take the form of a creature and appears in unoccupied space that you can see within range. The creature must be a beast of a CR of 1/2 or lower.
The creature is also considered either fey, fiend or celestial, your choice, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creature is friendly to you and your companions. Roll initiative for the summoned creature, it has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defend itself from hostile creatures, but otherwise takes no actions. The DM has the creature's Statistics.
At Higher Levels. When you cast this spell with a higher level spell slot, you can summon a beast of a CR equal to half the level of the spell slot, rounded up.