Column of Time (5e Spell)
From D&D Wiki
|Casting time:||1 Round|
|Components:||S, V, D|
You raise your hand and open it up towards the sky as Astral Runes start to form around your feet. You create a cylinder of radius 10 feet and height of 20 feet around where you are standing, you control the Flow of Time in this Column. Select one of the following types of creature; celestials, elementals, fey, fiends, or undead. The Column of Time affects the creature in the following ways:
- The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
- The creature has disadvantage on attack rolls against targets within the cylinder.
- Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
At Higher Levels. when you cast this spell using a spell slot of 4th level or higher, you can select one additional type of creature for each spell slot level above 3rd.