Ghost Puppet Creation (5e Spell)

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Ghost Puppet Creation
2nd-level necromancy (ritual)
Casting time: 1 hour
Range: touch
Components: V,S, M (10 gp, a piece of a coal, six pieces of medium wood, a drop of blood, incense worth at least 10sp).
Duration: While the puppet doesn't break.

You create a rustic wooden doll that has magical inscriptions made of gold, coal and blood that allows a lost soul to possess it. When the ritual ends, a soul that was attracted by the incense possesses the puppet and begins to obey your orders. You can control a maximum of one puppet at a time.

The puppet rolls it's own initiative in combat. If the puppet's owner commands it with a bonus action to attack an enemy, the puppet will attack that enemy untill it's dead or untill recieving a new command. If the puppet's target dies and it doesn't recieve a new order, it will randomly attack a new enemy without having to be commanded again.

The owner can use a bonus action to order the puppet to enter a defensive instance, attacks made against the puppet while on this position are made with disadvantage.

The puppet can't move more than 60ft away from the owner, otherwise the captured soul escapes. The user can feel the puppet's location while within this distance.

Ghost Puppet[edit]

Medium construct, unaligned

Armor Class 14
Hit Points 16 (4d6)
Speed 15 ft.

12 (+1) 17 (+3) 14 (+2) 7 (-2) 9 (-1) 2 (-4)

Damage Vulnerabilities fire, radiant
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)

Antimagic Vulnerability. The Ghost Puppet is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Ghost Puppet must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Protection When in a defensive position, the puppet can take the damage the owner would take.


Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

At Higher Levels.Nothing

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