Slimebolt (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a vial of pitch and acid worth at least 10 gp, which the spell consumes)|
A black sticky sphere shoots from your pointing finger. Make a ranged spell attack against a creature or space within range. On a hit, the target takes 1d6 acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. Any nonmagical weapon made of metal or wood that the target is carrying take a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. At the end of the target's following turn, it takes another 1d6 acid damage, and its armor and weapons are subject to receive another penalty as described above.
On a miss, the slimebolt creates a patch of slime in an unoccupied 5 by 5 foot square within 5 feet of the target. The patch of slime is difficult terrain, and creatures that enter it for the first time on their turn or start their turn in it take 1d6 acid damage.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the damage in all instances increases by 1d6 for each slot level above 3rd.