Wall of Time (5e Spell)

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Wall of Time
9th-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (an hourglass filled with gold dust)
Duration: Concentration, up to 10 minutes


You distort time at a point you can see within range, creating a shimmering screen of temporal distortion. The screen can be up to 90 feet long, 30 feet high, and 1 inch thick, or a 20-foot radius dome.

The wall consists of three layers, each distorting time in a different way. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall’s layers. A creature passes through the wall after being subjected to each effect.

Distortion Effect
Stopped The creature must succeed on a Charisma saving throw or become paralyzed as they are suspended in animation and do not pass through this layer. The creature can repeat the save at the end of its turn, ending the effect on a success and immediately going through the next layer.

When a spell passes through this layer, the caster must succeed the save or have the spell become suspended and not pass through the wall. A creature can use their action to repeat the save and force the spell through on a success.

Slowed The creature has slow cast on them and they make their save with disadvantage. In this case, slow persists so long as the wall remains.
Accelerated The creature must succeed on a Constitution saving throw or take 20d10 necrotic damage and half as much on a success. A creature ages the equivalent of 5 years for its race for every 20 necrotic damage it took from this effect. A greater restoration spell or similar magic can reverse this effect.

When a spell passes through this layer, the caster must make the save or have the spell fizzle out.
Nonmagical objects that pass through this layer immediately turn to dust.

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