Accelerator (5e Spell)
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6th-level transmutation | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, |
Duration: | Concentration, up to 1 minute |
This spell creates a shell of altered time around you, causing the the world to move slower, causing the impression that you are moving faster. Until the spell ends, you gain the following benefits:
- You gain 5 teleportation charges. You can use a teleportation charge using a bonus action, teleporting to an unoccupied space within 10 feet per charge spent. All charges are lost when the spell ends.
- Attack rolls against you are made at disadvantage.
- When you make an attack roll, you can make one additional attack without using an action.
- You add your proficiency bonus to all your Dexterity checks that don't already add your proficiency.
- You gain proficiency in Dexterity saving throws. If you are already proficient, you add twice your proficiency bonus to it.
- You can take one additional action in each of your turns. This action can be a single attack, or the Dash, Hide, Search, Disengage or Use an Object action.
Immediately after the spell ends, you become incapacitated, as a lethargic weave passes through your body, and you suffer 1 level of exhaustion, that is removed after 1 minute.
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