Conjure Elemental Weapon (5e Spell)
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|Casting time:||1 bonus action|
|Components:||V, M (the grip of a weapon)|
You can learn this cantrip multiple times. Each time you do, choose a melee weapon you have proficiency with that isn't a lance and doesn't have the Heavy or Two-Handed properties for the weapon's type, and choose acid, cold, fire, lightning, or thunder for the weapon's damage. From that point onward, the spell's name is determined by your choices. (Eg. Conjure Flame Spear or Conjure Acid Whip)
You touch the hilt or shaft of a weapon, or an appropriate substitute, and conjure an elemental manifestation of the weapon's missing pieces such as the blade or spearhead. The weapon shares properties with the normal version and deals damage of the spells type. The spell ends early if you let go of the weapon.
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- The material component of the spell cannot be substituted, but an appropriately sized spellcasting focus can count as a grip. For example, you could use a wand to conjure a dagger or sword, a wand or rod for a warhammer, and a rod or staff for a spear. Otherwise, any sturdy object of appropriate size will suffice.