Necropolis (5e Spell)

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9th-level Necromancy
Casting time: 48 hours, during which time you can not stop to sleep or eat.
Range: Self (2 miles)
Components: V, S, M (powdered lich bone, onyx dust worth at least 50,000 gp, and a black sapphire worth at least 10,000 gp)
Duration: Permanent

When you cast this spell, all creatures within the spell's area must make a Constitution saving throw or take 4d6 necrotic damage. Within the spell area, all corpses are raised as uncontrolled skeletons or zombies (depending on the state of decay) after at least a minute has passed since death. Creatures that have more than 10 hit dice are instead raised as wights. You immediately die on completion of the spell, to be raised as a lich with the sapphire used for casting as your phylactery.

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