Static Shock Strike (5e Spell)

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Static Shock Strike
Evocation cantrip
Casting time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes surrounded by sparks of electricity which chains itself towards the weapon used for this attack that lasts until the start of your next turn. If the target does not willingly move at least 5 feet before the start of your next turn, the target takes 1d6 lightning damage, and the spell ends.

At Higher Levels. At 5th level, the melee attack deals an extra 1d6 lightning damage to the target on a hit, and the damage the target takes for not moving increases to 2d6. Both damage rolls increase by 1d6 at 11th level (2d6 and 3d6) and again at 17th level (3d6 and 4d6).

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