Tides of Blood (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Tides of Blood
4th-level Necromancy
Casting time: 1 action
Range: Self (20-foot sphere)
Components: V, S
Duration: Instantaneous


You absorb the blood of all creatures of your choice within range. Force creatures of your choice within the area to make a Constitution saving throw against your spell save DC. Each creature takes 5d8 necrotic damage on a failed save, or half as much on a success.

The extracted blood is gathered in a blood orb formed above you. You can hurl this orb blood against a point you can see within 120 feet. Any creature within 20 feet of the orb must succeed on a Dexterity saving throw, taking 1d4 bludgeoning damage per creature who failed the save, or half as much on a success.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage caused by the spell increases in 1d8 for each slot level above 4th.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard