Tides of Blood (5e Spell)
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4th-level Necromancy | |
Casting time: | 1 action |
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Range: | Self (20-foot sphere) |
Components: | V, S |
Duration: | Instantaneous |
You absorb the blood of all creatures of your choice within range. Force creatures of your choice within the area to make a Constitution saving throw against your spell save DC. Each creature takes 5d8 necrotic damage on a failed save, or half as much on a success.
The extracted blood is gathered in a blood orb formed above you. You can hurl this orb blood against a point you can see within 120 feet. Any creature within 20 feet of the orb must succeed on a Dexterity saving throw, taking 1d4 bludgeoning damage per creature who failed the save, or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage caused by the spell increases in 1d8 for each slot level above 4th.
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