Tides of Blood (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Range:||Self (20-foot sphere)|
You absorb the blood of all creatures of your choice within range. Force creatures of your choice within the area to make a Constitution saving throw against your spell save DC. Each creature takes 5d8 necrotic damage on a failed save, or half as much on a success.
The extracted blood is gathered in a blood orb formed above you. You can hurl this orb blood against a point you can see within 120 feet. Any creature within 20 feet of the orb must succeed on a Dexterity saving throw, taking 1d4 bludgeoning damage per creature who failed the save, or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage caused by the spell increases in 1d8 for each slot level above 4th.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard