Lesser Animate Dead (5e Spell)

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Lesser Animate Dead
1st-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous

This spell creates a temporary undead servant. Choose a pile of bones, a corpse or a severed hand of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones, a zombie if you chose a corpse or a crawling claw if you chose a severed hand (the GM has the creature's game statistics). A skeleton or zombie zombie remains for 1 minute, while a crawling claw remains for 1 day. When this time expires, the creature is destroyed.

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you animate two additional undead creatures for each slot above 1st. Each of the creatures must come from a different corpse, pile of bones or severed hand. These undead also last for the same duration as they normally would.

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