Charged Magic Missile (5e Spell)
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|Casting time:||1 action|
|Duration:||Concentration, up to 1 minute|
You create a glowing dart of magical force. When you cast the spell — or as a bonus action on any of your turns thereafter — you may fire the dart and hit a creature of your choice that you can see within range, ending the spell. Otherwise, the dart dissipates when the spell ends.
The spell’s base damage is 4d10. If at the end of your turn the dart has not yet been fired, the damage increases by 2.
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