Dalamar's Chasm Chains (5e Spell)

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Dalamar's Chasm Chains
2nd-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: V, M (a tiny iron chain)
Duration: Instantaneous

Chains erupt from the ground and lash at a creature you can see within range. The creature must make a Dexterity saving throw, taking 2d4 bludgeoning damage and 2d4 necrotic damage on a failed save or half as much damage on a successful one. If the target fails the saving throw by 5 or more, they are restrained until the start of your next turn.

At the start of the target's next turn, they must make a Constitution saving throw, taking 1d8 necrotic damage on a failed save or half as much damage on a successful one. A restrained creature has disadvantage on the save.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial bludgeoning damage increases by 1d4 for each slot level above 2nd.

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