Dalamar's Chasm Chains (5e Spell)
2nd-level Necromancy | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, M (a tiny iron chain) |
Duration: | Instantaneous |
Chains erupt from the ground and lash at a creature you can see within range. The creature must make a Dexterity saving throw, taking 2d4 bludgeoning damage and 2d4 necrotic damage on a failed save or half as much damage on a successful one. If the target fails the saving throw by 5 or more, they are restrained until the start of your next turn.
At the start of the target's next turn, they must make a Constitution saving throw, taking 1d8 necrotic damage on a failed save or half as much damage on a successful one. A restrained creature has disadvantage on the save.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial bludgeoning damage increases by 1d4 for each slot level above 2nd.
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