Kraken's Tentacle (5e Spell)
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|Casting time:||1 bonus action|
|Duration:||Concentration, up to 1 minute|
You conjure a kraken's tentacle that sprouts from the surface of a body of liquid in an unoccupied 10-by-10 foot space of your choice that you can see within range. When you cast this spell, you can direct the tentacle to lash out at a creature or object within 60 feet of it that you can see. The target must succeed on a Dexterity saving throw or take 10d6 bludgeoning damage and be pulled 40 feet directly towards the tentacle. If the target is Large or smaller, it is also restrained. A creature restrained by the tentacle can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. A restrained creature moves with the tentacle. The tentacle deals double damage to objects and structures.
Until the spell ends, as a bonus action you can move the tentacle up to 60 feet and direct it to take one of the following actions.
Fling. A creature or object restrained by the tentacle is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 1d6 bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a Dexterity saving throw or take the same damage and be knocked prone.
Lash. If the tentacle is not currently restraining a creature, it can lash out at a creature within 60 feet of it that you can see.
The tentacle can be damaged and thus destroyed. It has AC 18 and 120 hit points, and it is immune to lightning damage, psychic damage, water damage, and bludgeoning, piercing, or slashing damage from non-magical attacks.
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