Stumbling Fool (5e Spell)
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2nd-level Enchantment | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
Choose one target within range. They must make a Charisma saving throw, or become a stumbling fool for the duration of the spell. If this stumbling fool rolls a 10 or less on a d20, one of the following happens(your choice).
- They fall prone.
- They take psychic damage equal to your spellcasting modifier.
- They lose either their movement or bonus action this round.
If they fail the save, on their next turn, they can reattempt it, ending the effect on them on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature in range, so long as they are within 30 feet of another target.
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