Find Greater Familiar (5e Spell)
3rd-level Conjuration (ritual) | |
Casting time: | 1 Action |
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Range: | 10 feet |
Components: | V,S,M (25 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) |
Duration: | Instantaneous |
You gain the service of a greater familiar, a spirit stronger than a normal familiar that takes an animal form you choose: a Bat, Cat, Flying Snake, Frog (Toad), Hawk, Lizard, Octopus, Owl, Poisonous Snake, Fish (Quipper), Rat, Raven, Sea Horse, Spider, and Weasel. Appearing in an unoccupied space within range, the familiar has the Statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your greater familiar acts independently of you, but it always obeys your commands. In Combat, it rolls its own initiative and acts on its own turn. A greater familiar cannot Attack, but can use other abilities as normal. Additionally, it gains the ability to use two cantrips and one 1st-level spell that you teach it and has an extra amount of HP equal to your spellcasting modifier. These spells can be from any one spell list and cannot deal damage. They can cast the 1st-level spell one between long rests. The spellcasting modifier they use is the one appropriate to the spell list they chose from, and they gain +2 to that ability score.
When the greater familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
While your greater familiar is within 500 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your greater familiar's eyes what it hears until the start of your next turn, gaining the benefits of any Special senses that the familiar has. During this time, you are blind with regard to your own senses but can still feel touch. Additionally, you can choose to hear either through the greater familiar's ears or your own but are deafened to the other.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 60 feet of you.
You cannot have more than one familiar at a time, including both normal and greater. If you cast this spell while you already have a familiar or greater familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you Cast a Spell with a range of self, a range of touch, or with a range equal to or less than 10 feet, your greater familiar can deliver the spell as if it had cast the spell. Your familiar must be within 120 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.
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