True Strike, Variant (5e Spell)

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True Strike
Divination cantrip
Casting time: 1 action
Range: 60 feet
Components: S
Duration: Concentration, up to 1 round

You extend your hand and point a finger at a target in range, granting you supernatural insight into how to best harm the target. You gain advantage on the next attack roll you make against the target, provided the spell has not yet ended. If the attack hits, it deals an additional 1d8 damage.

The extra damage dealt by the attack increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

When you cast this spell on a creature, you can choose to learn the most pertinent weakness that creature has in the current situation. This is usually a damage vulnerability, but the spell can also reveal such things as to how to bypass an immunity or resistance, or even the existence and location of a weak spot. Once this spell has revealed information about a creature in this way, you must finish a long rest before you can choose for it to do so again.


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