Lunar Luck (5e Spell)
3rd-level Divination | |
Casting time: | 1 action |
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Range: | Self |
Components: | V,S |
Duration: | Concentration, up to 1 hour |
When you cast this spell, 4 floating orbs reminiscent of moons appear and float above your head for the duration. For the duration, you shed bright light for a number of feet equal to 5 times the number of orbs remaining, and dim light for an additional number of feet equal to the same amount. When you or a creature you can see within 30 feet is about to make an ability check or saving throw, you can use your reaction and expend 1 or more orbs to give the creature a bonus to the roll equal to +5 per orb expended. Once all of the orbs have been expended, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, one additional orb is created for each slot level above 3rd.
Variant:
Lucky Honeymoons Level 3 Druid Spell
Casting Time: 1 action Range: Self (10-foot radius) Description: When you cast this spell, you summon ethereal orbs resembling honeyed moons, except for one golden lucky moon. The moons orbits you. The number of moons that appear is determined by rolling a d7 (1d7). Each honeymoon grants a +4 bonus to a creature’s next ability check or saving throw made before the end of the caster’s next turn, and the lucky moon grants +7.
You shed bright light in a 10-foot radius and dim light for an additional 10 feet. Expend 1 or more moons to grant that creature a +4 bonus to the roll per moon expended. The light fades upon end of the turn.
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