Earth Glide (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Earth Glide
8th-level Transmutation
Casting time: 1 action
Range: Touch
Components: V, S, DF
Duration: Concentration, up to 1 minute


The affected creature can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. A creature you touch will be able to move through the ground at will as if moving in open space. The creature is unaffected with the lack of air and breathe normally while the spell is active. The target's burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence.

If the creature is still in the ground when the spell deactivates, the creature is expelled from the ground towards the nearest open space and must make a Constitution saving throw. On a failed saving throw, take 6d6 force damage and are stunned for 3d4 rounds. On a successful saving throw, take half damage and are not stunned.

A move earth spell cast on an area containing the affected creature flings the creature back 30 feet beyond the ground they were in. The creature must make a Constitution saving throw. On a failed saving throw, take 3d6 force damage and are stunned for 2d4 rounds. On a successful saving throw, take half damage and are not stunned.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard