Luminous Globe (5e Spell)

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Luminous Globe
2nd-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (fine sand or powdered chert worth at least 1 sp, consumed by the spell)
Duration: 8 hours


Choose an unoccupied space that you can see within range that contains no creatures within 15 feet of it. A luminous globe of crackling ball lightning appears in that space, shedding bright light in a 15-foot radius and dim light for a further 15 feet beyond that. If a creature enters the space within 15 feet of the globe, it must make a Dexterity saving throw to avoid the globe as it moves toward the creature. A creature wearing metal armor has disadvantage on the saving throw. On a failure, the globe impacts the creature and explodes, dealing 6d6 lightning damage and reducing that creature's speed to 0 until the beginning of its next turn. On a success, the creature avoids the globe and continues to move as normal, and the globe now occupies the space the creature did when the globe was triggered to move towards it.

A creature must repeat the saving throw if it starts its turn within 15 feet of a luminous globe. If it succeeds the saving throw, it must use its movement to move to a space unoccupied by the luminous globe. If it has no movement to spend, it automatically fails the saving throw.

Luminous globes are attracted to other luminous globes. A strong wind, such as that created by a gust of wind spell, pushes luminous globes 30 feet in the direction it flows at the beginning of each round. If a luminous globe impacts a solid object or another luminous globe, the globe explodes.

At Higher Levels. This spell uses Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.

The default 2nd-level Power Point allocation for this spell is Damage 1, Radius 1, Amount 0, Duration 0, Casting Time 0.

—Power Point Cost—
-2 -1 0 1 2 3 4 5 6 7 8 9
Globe Damage 🔗 2d6 4d6 6d6 7d6 8d6 9d6 10d6 11d6 12d6 13d6 14d6
Attraction and Light Radius 🔗 10 ft. 15 ft. 20 ft. 25 ft. 30 ft. 45 ft. 60 ft. 90 ft. 120 ft.
Globe Amount 🔗 1 3 5 7 9 11 13 15 17 19
Duration 1 hour 8 hours Until dispelled
Casting Time 1 minute 2 actions 1 action 1 bonus action
4.00
(one vote)

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