Luminous Globe (5e Spell)
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2nd-level Evocation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S, M (a wafer of refined silicon worth at least 250 gp) |
Duration: | Instantaneous |
Choose an unoccupied space that you can see within range that contains no creatures within 15 feet of it. A luminous globe of crackling ball lightning appears in that space, shedding bright light in a 30-foot radius and dim light for a further 30 feet beyond that. If a creature enters the space within 15 feet of the globe, it must make a Dexterity saving throw to avoid the globe as it moves toward the creature. A creature wearing metal armor has disadvantage on the saving throw. On a failure, the globe impacts the creature and explodes, dealing 6d6 lightning damage and reducing that creature's speed to 0 until the beginning of its next turn. On a success, the creature avoids the globe and continues to move as normal, and the globe now occupies the space the creature did when the globe was triggered to move towards it.
A creature must repeat the saving throw if it starts it's turn within 15 feet of a luminous globe. If it succeeds the saving throw, it must use its movement to move to a space unoccupied by the luminous globe. If it has no movement to spend, it automatically fails the saving throw.
A strong wind, such as that created by a gust of wind spell, pushes luminous globes 15 feet in the direction it flows at the beginning of each round. If a luminous globe impacts a solid object or another luminous globe, the globe explodes.
If multiple creatures enter the space controlled by a luminous globe simultaneously, the luminous globe moves towards the closest or largest creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional globe for each spell slot above 2nd. Luminous globes are attracted to other luminous globes, and will move towards each other if present within 15 feet of eachother.
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