Glyph of Oath-binding (5e Spell)
5th-level Abjuration | |
Casting time: | 1 hour |
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Range: | Touch |
Components: | V, S, M (A signed contract, incense, and powdered diamond worth at least 500 gp, which the spell consumes) |
Duration: | Until dispelled or triggered |
When you cast this spell, you inscribe a glyph on a humanoid's body. The humanoid must state their oath as a part of casting. If casting on more than one person, all of the targets must approve of the oaths for the spell to succeed. If the spell fails only the signed contract and incense are consumed.
The glyph is visible as if tattooed into the skin. The glyph is triggered if the oath-bound attempts to break its oath. When triggered, the oath-bound must make a Wisdom saving throw. If it fails the saving throw, it is unable to break the oath if possible. Also when the glyph is triggered, a short message stating that an attempt was made will be sent to you and all other targets of this spell as if the oath-bound used the spell Sending. However, no one may answer the message in the same way.
The caster must choose whether to include a penalty. If the caster chooses to include a penalty and the oath-bound passes the saving throw, a glyph of warding with explosive runes will appear in place of the original glyph. The trigger for this new glyph will be the oath-bound breaking their oath. If the glyph of warding is triggered, the oath-bound does not get a saving throw.
If cast on more than one person, the glyph is dispelled on all other targets if an oath-bound breaks their oath.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional humanoid for each slot level above 5th. Also, the damage of the explosive runes glyph increases by 1d8 for every two slot levels above 5th.
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