Gem Containment (5e Spell)

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Gem Containment
8th-level Abjuration
Casting time: 1 Round
Range: 20 feet
Components: A gem
Duration: Instantaneous


You summon forth swirling energy towards your target that tries to imprison it. As a part of casting this spell, you must make a Charisma (Performance) check. The DC for this check is equal to 10 + the target's Challenge Rating. this is lowered based on your gem as shown in the table below. On a success, you correctly perform the technique, adjusting it to the power of the creature you're targeting. If you fail, nothing happens and the spell fails. If the Performance check is failed by 5 or more your gem gets destroyed.

You target a single creature within range. The target must make a Charisma saving throw. Against your spell save DC + Your gem as seen on the table below.

On a failure, the target is sucked into the gem for a number of rounds equal to your Spellcasting modifier. + The Gem rounds as shown at the table below.

Once a creature is contained, you can use another action to place the binding curse on the gem, making it near impossible for the target to escape. If the cost of the gem is 500 or lower. The target can repeat their Charisma saving throw to escape the gem once a year, ending the effect on a success. If the cost of the gem is higher then 500 they can not. Additionally, if the curse is removed or the containment gem is broken, the effect ends.

Only 1 target can be sealed per gem. And a cursed gem can not be used or formerly be used by any form or type of magic

Table: Gem sealing Power
Price (Performance) check DC Spell save DC Bonus Gem Rounds
10-50 GP -0 +0 +0
50-100 GP -1 +1 +1
100-500 GP -3 +3 1d4
500-1000 GP -4 +4 1d6
1000-5000 GP -5 +5 1d8
5000+ GP -10 +10 1d20


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