Violet Inferno (5e Spell)
9th-level Evocation | |
Casting time: | 1 Action |
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Range: | 30 feet |
Components: | V, S |
Duration: | Instantaneous |
(Hold Value 5)
Choose a single target in range. That target must make a Dexterity saving throw. A surprised, stunned, paralyzed, or petrified creature automatically fails the save. On a success, the target avoids the encircling trap, wasting the spell. On a fail, the target is engulfed by an indestructible, opaque purple sphere just large enough to encompass them. After a moment, some unknown force causes a massive blast of terrible energy to fill the sphere, dealing 20D10 fire and 20D10 radiant damage to the target. If the target is immune or resistant to fire damage, the fire damage becomes lightning instead. If the target is immune or resistant to radiant damage, the radiant damage becomes necrotic instead. This will always occur in the way that causes the most damage, so if it is resistant to fire but immune to lightning it will stay fire damage, and so on. The blast is so powerful it destroys the trap, though it is the only thing that can do so. The trap shatters like glass, falling to the ground as harmless shards that disappear on impact.
If the damage would kill the target, you as the caster can choose to make it nonlethal. This causes the target to survive in an infant state, reborn by the spare energy of the spell. The target doesn't retain its stats, alignment or abilities, except those of its race, and loses all of its memories, but keeps its basic appearance (Or will when it grows up). Curses and diseases, such as Lycanthropy and Vampirism, are not carried over into the new body. If it is concentrating on a spell, or holding some other effect in place, the effect ends (Including lair actions as if the creature had died).
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