Heighten Mobility (5e Spell)

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2nd-level Transmutation
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You redouble your muscles with the magic of the weave, heightening your reflexes. Until the end of the duration, you gain the following effects:

  • You are considered proficient in Athletics and Acrobatics if you are not already proficient.
  • You gain an additional action on each of your turns. This action can only be used to take the Dash, Disengage, or Dodge actions.
  • Climbing, swimming, and crawling cost no extra movement speed.
  • The number of feet you can long jump or high jump is increased by an amount equal to 5 times your spellcasting modifier.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell no longer requires concentration to maintain.

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