Heighten Mobility (5e Spell)
Jump to navigation
Jump to search
2nd-level Transmutation | |
Casting time: | 1 bonus action |
---|---|
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You redouble your muscles with the magic of the weave, heightening your reflexes. Until the end of the duration, you gain the following effects:
- You are considered proficient in Athletics and Acrobatics if you are not already proficient.
- You gain an additional action on each of your turns. This action can only be used to take the Dash, Disengage, or Dodge actions.
- Climbing, swimming, and crawling cost no extra movement speed.
- The number of feet you can long jump or high jump is increased by an amount equal to 5 times your spellcasting modifier.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell no longer requires concentration to maintain.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard