Fiery Twin (5e Spell)
8th-level Conjuration | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure an elemental duplicate of yourself in an unoccupied space within range. The duplicate has the same statistics as you, with the following exceptions:
- It only has half your hit points.
- It has none of your equipment.
- It cannot cast spells.
- It has resistance to nonmagical bludgeoning, piercing, and slashing damage, and immunity to fire and poison damage. It is immune to exhaustion as well as to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.
- It has vulnerability to cold and water damage.
- Its AC is equal to 10 + your Dexterity modifier + your spellcasting ability modifier.
Your fiery twin can move through a space as narrow as 1 inch wide without squeezing. A creature that touches it or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage. In addition, your fiery twin can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) fire damage and catches fire. Until someone takes an action to douse the fire, the creature takes 11 (2d10) fire damage at the start of each of its turns.
As a bonus action, you can mentally command your fiery twin if it is within 500 feet of you. You decide what action your twin will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, your twin only defends itself against hostile creatures. Once given an order, your twin continues to follow it until its task is complete.
Your fiery twin can use its action to make two touch attacks or one fire bolt attack.
Touch: Its touch is a melee spell attack which deals 4d6 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 (2d10) fire damage at the start of each of its turns.
Fire Bolt: Its firebolt attack is a ranged spell attack with a range of 150 feet which deals 4d10 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 (2d10) fire damage at the start of each of its turns.
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