Geyser (5e Spell)
From D&D Wiki
2nd-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
On a 5-foot-square of land you can see within range, you create a cylinder of water 5 feet wide and up to 20 feet tall. This pillar persists for the duration or until you cast the spell again. The water is created at the pillar's bottom, rushes upward vertically like an inverted waterfall, and disappears at the top of the pillar. The top of the pillar is consistently flat, and the upwardly rising water enables it to be treated as solid ground by most creatures. Any Medium or smaller creature inside this pillar of water, or enters it at any point, is instantly soaked and harmlessly carried to the top of the pillar. Such a creature can move off the pillar's top, but is subject to the perils of falling as it would be with walking off any sheer cliff.
A creature of Large size or greater is still soaked but isn't forced to move. It treats the pillar of water as difficult terrain unless it has a swim speed.
Your DM may determine that this spell affects a dense creature (like animated armor) as though it was Large, or lightweight Large creatures (like an air elemental) as though it was Medium.
Any ranged weapon attack that enters the pillar's space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the pillar to reach its target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the pillar's width increases to 10 feet. You can also increase the height by 10 feet per spell level above 2nd.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard