Withering Ray (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Withering Ray
2nd-level necromancy
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

You create three rays of necromantic energy and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 necrotic damage. If this damage reduces an organic target to 0 hit points, it dies instantly and withers into a husk. Inorganic targets such as constructs (except wood or flesh constructs) do not wither but are not immune to this spell's damage.

This spell automatically causes up to a 10-foot cube of nonmagical plants, excluding plant creatures, to wither on a hit.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard