Astralshrine (5e Spell)

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Astralshrine
2nd-level Abjuration (ritual)
Casting time: 1 round
Range: Self (30-foot radius)
Components: V, S
Duration: Instantaneous

You ask the benevlent Stars for there Help and they Answer with clarity and focus.

As you call upon the stars, an ancient harmony responds. A shaft of silver radiance descends from the heavens—or some unknowable astral plane—and settles around you like a breath held by the cosmos.

Each chosen creature within range is bathed in shimmering light that transcends physical sensation. For a moment, within each soul appears an ethereal vision: towering columns of cosmic energy—the Pillars of Creation—spiral upward in solemn majesty. From their luminous heights, a single star descends and embeds itself gently within the core of each being, shining in a hue that reflects the bearer’s inner essence: calm azure, burning crimson, twilight violet, or shades never named.

These Soul-Stars serve as anchors of clarity, bolstering mental resilience and untangling the fraying threads of thought. A soul may host multiple stars over time, though each carries with it the weight of responsibility and memory.

Effects for everyone in the Radius:

  • For the current round and the next, any spell or ability requiring concentration no longer requires concentration. You cannot be forced to drop concentration due to taking damage or casting another concentration spell.
  • If you lost concentration on a spell during your previous turn, you may reestablish it as a free action, without using a spell slot.
  • Each affected creature may reroll one failed saving throw against a mental condition (such as frightened, charmed, possessed, ...). This reroll is made with advantage, and the new result must be used.

At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the radius increases by 10 feet for each slot level above 2nd.

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