Matrix Dodge (5e Spell)

From D&D Wiki

Jump to: navigation, search
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
Matrix Dodge
4th-level Enchantment
Casting time: 1 reaction, taken when a creature makes an attack against you or you are forced to make a Dexterity saving throw.
Range: self
Components: V, M (black tinted glasses, that you must be wearing)
Duration: Concentration, up to 1 minute

For the duration you "start to believe" and you become hyper-focused on dodging and parrying attacks. For the duration, all attacks made against you have Disadvantage, and you gain advantage on Dexterity saving throws.

In addition, you can use a reaction for the duration, whenever you are hit by an attack, to force the attacker to make a Dexterity saving throw. On a failed save, that attack misses instead, and you can make a melee attack against it as part of the same reaction, if within reach.

(3 votes)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Matrix franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to The Matrix copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!