Zone of Law (5e Spell)

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Zone of Law
6th-level Abjuration
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a clockwork amulet or trinket of similar origin and complexity worth at least 100 gp)
Duration: Concentration, up to 1 hour

You create a zone of absolute order in a 90-foot radius sphere centered on a point you can see within range. Within that zone, the following alterations to reality occur:

  • Whenever a d20 is rolled, the number on the die is treated as a 10.
  • Creatures can neither have advantage nor disadvantage, instead taking a +5 or -5 to the d20 roll respectively.
  • All other dice that would be rolled instead result in their average value.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the radius of the spell increases by 60 feet for each slot level above 6th.

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