Sunspark (5e Spell)
3rd-level Evocation (ritual) | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | S, M (An object less than a foot wide, which the spell consumes) |
Duration: | Concentration, up to 8 hours |
You focus the energies of the sun onto a small object in your hand, consuming it with the intense radiation of sunlight. Until the end of the duration, this sunspark sheds brilliant sunlight to a distance of 120 feet in all directions, bright light for another 120 feet, and dim light for an additional 260 feet. You may subdue the light by covering it with something else.
The light emitted by this spell is intense. Whenever a creature other than you and creatures that you choose start their turn within the sunlight emitted by this spell, it must make Constitution saving throw. Creatures with sunlight sensitivity have disadvantage on this save. On a failed save, the creature takes 2d6 radiant damage and is blinded for 10 minutes. The creature may repeat the saving throw each minute to end the effect prematurely. Once a creature succeeds this save, it cannot be blinded by sunspark again for another 24 hours.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you no longer need to maintain concentration on the spell.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard