Black Storm (5e Spell)
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2nd-level Necromancy | |
Casting time: | 1 action |
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Range: | 60ft |
Components: | V,S |
Duration: | Instantaneous |
You release a cacophony of negative energy that erupts from a point of your choice within range. Each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 2d6 necrotic and 2d6 thunder damage and is knocked prone on a failed save. On a successful save, the creature takes half as much damage and isn't knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage or the thunder damage (your choice) increases by 1d6 for each slot level above 2nd.
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