Black Storm (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Black Storm
2nd-level Necromancy
Casting time: 1 action
Range: 60ft
Components: V,S
Duration: Instantaneous


You release a cacophony of negative energy that erupts from a point of your choice within range. Each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 2d6 necrotic and 2d6 thunder damage and is knocked prone on a failed save. On a successful save, the creature takes half as much damage and isn't knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage or the thunder damage (your choice) increases by 1d6 for each slot level above 2nd.


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard