Phoenix Phantom (5e Spell)

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Phoenix Phantom
1st-level Enchantment
Casting time: 1 action
Range: 120 feet
Components: V S
Duration: Instantaneous

As you put out your hand, you target one opponent that you can see withing 120 feet, causing a phoenix looking being to come out of you hand wrapping the opponent in flames for a short period and piercing into their mind causing the opponent to relive their biggest fear on a failed constitution saving throw, causing them to no be able to move their body for their turn. any attack made against the creature during this time will deal an extra 1d6 of of the damage being dealt. this does not effect any creature that does not have a brain. On a successful save the opponent only takes 1d4 fire damage and is not frightened.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher The spell damage increases by 1 dice per higher level example: if you use this at 5th level you will roll 5 dice corresponding to the damage of the spell.

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