Phoenix Phantom (5e Spell)

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Phoenix Phantom
1st-level Enchantment
Casting time: 1 action
Range: 60 feet
Components: V S
Duration: 1 minute


As you put out your hand, your target one opponent that you can see within range. This causes a phoenix-like being to come out of your hand and wrap the opponent in flames. The phoenix then pierces into the target's mind, causing them to relive their biggest fear. The target takes 1d6 psychic damage must make a Wisdom saving throw. On a successful save, the creature takes half damage and isn't frightened. On a failed save, the creature is frightened for the duration. At the end of each of their turns, they can make another Wisdom saving throw. Upon a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell's damage increases by 1d6 per spell level above 1st.

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