Random Walk (5e Spell)

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Random Walk
5th-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Insantaneous

A creature you can see within range must succeed on a Wisdom saving throw. On a failure, you force them to momentarily blink out of existence. Choose either to roll 5d6 or 7d4.

d6 Direction
1 Down
2 South
3 West
4 East
5 North
6 Up
d4 Direction
1 North
2 East
3 South
4 West

After each die is rolled, the creature is teleported 5 feet in the corresponding direction, reappearing in that space. If the creature would arrive in a space already occupied by another object or creature, they are not teleported and take 4d6 force damage.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the amount of dice rolled for teleportation increases by one for each slot level above 5th.

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