Random Walk (5e Spell)
5th-level Conjuration | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S |
Duration: | Insantaneous |
A creature you can see within range must succeed on a Wisdom saving throw. On a failure, you force them to momentarily blink out of existence. Choose either to roll 5d6 or 7d4.
d6 | Direction |
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1 | Down |
2 | South |
3 | West |
4 | East |
5 | North |
6 | Up |
d4 | Direction |
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1 | North |
2 | East |
3 | South |
4 | West |
After each die is rolled, the creature is teleported 5 feet in the corresponding direction, reappearing in that space. If the creature would arrive in a space already occupied by another object or creature, they are not teleported and take 4d6 force damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the amount of dice rolled for teleportation increases by one for each slot level above 5th.
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