Illusory Light (5e Spell)
3rd-level Illusion | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, M (you must be wielding a bladed weapon) |
Duration: | 1 minute |
Your weapon shines in a bright illusory light, blinding creatures around you. Every creature you choose in range must succeed on an Intelligence saving throw, receiving 4d6 psychic damage and becoming blinded for the duration on a failure, or only half as much damage on a success. A creature blinded this way may repeat the saving throw at the end of it's turn, ending the effect on itself on a success.
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