Illusory Light (5e Spell)

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Illusory Light
3rd-level Illusion
Casting time: 1 action
Range: 30 feet
Components: V, M (you must be wielding a bladed weapon)
Duration: 1 minute


Your weapon shines in a bright illusory light, blinding creatures around you. Every creature you choose in range must succeed on an Intelligence saving throw, receiving 4d6 psychic damage and becoming blinded for the duration on a failure, or only half as much damage on a success. A creature blinded this way may repeat the saving throw at the end of it's turn, ending the effect on itself on a success.

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