Forced Movement (5e Spell)

From D&D Wiki

Jump to: navigation, search
Forced Movement
5th-level enchantment
Casting time: 1 action
Range: sight
Components: S, M (A living life form of with less than 20 hit points)
Duration: Concentration, up to 5 minutes

You flex your hand as if about to clench it into a fist. You force one creature up to a size larger than you to suddenly move in a way of your choosing this can only be done only once per turn or on a reaction as long as concentration is being held. The target makes a saving throw in each category. For each failed save you can pick one movement from each category.

Ability Score Effect
Strength The target makes one melee or thrown weapon attack of your choosing at a target of your choice.
Dexterity The target make one ranged or thrown weapon attack of your choosing at a target of your choice.
Constitution The target takes double damage from the next attack launched at them and rolls a save with disadvantage and is hit with advantage as they are pinned to a surface, or the target takes on a condition of your choosing (excluding frightened, charmed, invisible, petrified or poisoned).
Wisdom The target forcefully looses a proficiency, of your choosing, that they once had as their memory of it is wiped.
Intelligence The target makes one spell attack of your choosing at a target of your choice.
Charisma The targets memory of you is blurred and replaced with one that makes them either be frightened, intimidated or charmed by you.

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: