Alice's Chaos Recall (5e Spell)

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Alice's Chaos Recall
4th-level Abjuration
Casting time: 1 reaction, which you take when you see a creature appear in a space within range via teleportation or planar travel
Range: 60 feet
Components: S, M (a gemstone worth at least 25 gp, which the spell consumes)
Duration: Instantaneous


The gemstone used in casting melts and congeals into a field of energy around a recently-teleported creature, warping space around it as you attempt to reverse the magic used. The target must make a Constitution saving throw. On a failed save, the target takes 5d6 force damage and is forcibly sent back to the space it was transported from; if the space is on another plane, this spell fails. On a successful save, the target takes half as much damage and appears as normal.

At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Using a spell slot of 6th level or higher also allows you to force the target to return across planes.


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