Arcane Guard (5e Spell)

From D&D Wiki

Jump to: navigation, search
Arcane Guard
3rd-level Abjuration (ritual)
Casting time: 1 action
Range: Self (10-foot sphere)
Components: S, M (a small silver ball)
Duration: Concentration, up to 10 minutes


You conjure a glimmering silver magical ward around yourself, protecting you and nearby allies from harm. All creatures of your choice within range gain +2 to their AC and have advantage on saving throws against magical effects.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, all creatures of your choice within range gain an additional +2 to their AC and automatically succeed on saving throws against magical effects.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: