Infernal Rain (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a piece of brimstone worth 100 gp for each creature summoned, which the spell consumes)|
You throw the pieces of brimstone into the air and they catch fire and grow in size as creatures of living fire take their place. Each piece you threw into the air becomes an infernals and appears in unoccupied spaces within 10 feet of each other. The infernals are under your control and will follow only you. After the duration or upon their death, their bodies explode causing creatures within a 20-foot radius of the infernal to make a DC 16 Dexterity saving throw taking 8d6 fire damage on a failed save or half as much damage on a successful one. You can summon as many as five infernals with this spell.