Manipulate Hearing (5e Spell)
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Illusion cantrip | |
Casting time: | 1 reaction, when you notice one or multiple creature listening to a sound you can hear |
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Range: | 90 feet |
Components: | S, M (a sliver of jade) |
Duration: | Instantaneous |
You use illusory audio to manipulate what a creature believes it has heard. The creature affected must make an Intelligence saving throw. On a fail, you control what the creature hears to the extent that it keeps the same volume. This change in sound only affects the listener and does not change the actual sound made (manipulate hearing cannot affect the verbal component of a spell).
At Higher Levels. This spell’s number of targets increases by 1 when you reach 5th level (2), 11th level (3), and 17th level (4).
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