Manipulate Hearing (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Manipulate Hearing
Illusion cantrip
Casting time: 1 reaction, when you notice one or multiple creature listening to a sound you can hear
Range: 90 feet
Components: S, M (a sliver of jade)
Duration: Instantaneous


You use illusory audio to manipulate what a creature believes it has heard. The creature affected must make an Intelligence saving throw. On a fail, you control what the creature hears to the extent that it keeps the same volume. This change in sound only affects the listener and does not change the actual sound made (manipulate hearing cannot affect the verbal component of a spell).

At Higher Levels. This spell’s number of targets increases by 1 when you reach 5th level (2), 11th level (3), and 17th level (4).

3.00
(2 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard