Final Move (5e Spell)

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Final Move
5th-level Evocation
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous


Select a creature within 30ft. of you. If the target is an ally, they regain HP equal to double your current hit points. If they are an enemy, they must make a Constitution Saving Throw. On a failure, they take damage equal to double your current HP, or half as much on a successful save. You drop to 0 HP after the spell takes effect.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you automatically stabilize upon dropping to 0 HP. If cast at 9th level, you do not fall unconscious, and instead lose 3/4 of your current HP.

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