Ray of Frog (5e Spell)

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Ray of Frog
2nd-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

Conjure three frogs which you launch at a creature. You can choose to have all frogs hit a single creature, or separate creatures within range. Make an attack roll for each frog. Each frog does 1d4 bludgeoning damage. The frogs disappear upon dealing any amount of damage, or after one minute if no damage is dealt. At 5th level, the amount of frogs increases to 5, and each frog has a chance to poison the creature hit. The affected creature makes a Constitution saving throw against a DC of 11. If the saving throw fails, the creature becomes poisoned. A creature can only be affected by poison in this way once at a time. If the creature becomes poisoned in this way, they take 2d4 poison damage at the start of every turn. At 11th level, the amount of frogs increases to 7.

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